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 The Honourable Souls Forum Index » News » Job Adjustments
  The time now is Wed Aug 16, 2017 9:48 pm 

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PostPosted: Fri Dec 03, 2010 3:39 pm    Post subject: Job Adjustments  Reply with quote  

Wumyamya
Ulmia's Soulmate


Joined: 13 Feb 2006
Posts: 2329

http://www.playonline.com/pcd/topics/ff11us/detail/6001/detail.html

In addition to the copious new abilities and spells previously announced on this space, the fast-approaching version update will usher in a host of job adjustments.

The following adjustments will be made to job abilities:

- The effectiveness of the THF job trait "Treasure Hunter" will occasionally increase with each melee attack landed. Further, damage dealt with either the "Sneak Attack" or "Trick Attack" ability will have a greater likelihood of enhancing this trait.
*Effect active only when main job is set to THF.

- Thieves will learn the job trait "Treasure Hunter III" upon attaining level 90.

- The beastmaster ability "Call Beast" will receive the following new jugs:
Razor Brain Broth / Mellow Bird Broth / Savage Mole Broth


- The beastmaster ability "Reward" will receive the following new pet food:
Pet Food Eta

- Elemental ninjutsu damage will increase based on ninjutsu skill.
*Effect active only when main job is set to NIN.

- The following ninja tools will be added:
Inoshishinofuda: Used to cast any elemental ninjutsu
Shikanofuda: Used to cast any self-enhancing ninjutsu
Chonofuda: Used to cast any foe-damaging ninjutsu
*These universal tools will be usable only when main job is set to NIN.
*Ninjutsu-specific tools will be expended first for those who possess them.
*The table below outlines tool usage when under the effect of the ninja ability "Futae." The numbers indicate the amount of an applicable tool currently in possession.
Ninjutsu-specific Tool
0 1 2 or more
Universal Tool 0 - x S
1 x x S
2 or more U x S

S: Two ninjutsu-specific tools will be expended.
U: Two universal tools will be expended.
x: Futae will fail to activate and its effect will be canceled.

- The "Trump Card" item, imbued with the energies of all elements, will be added for the corsair ability "Quick Draw."
*This card will be usable only when main job is set to COR.
*Element-specific cards will be expended first for those who possess them.

- The level at which the dancer ability "Curing Waltz III" is acquired will be lowered from 50 to 45.

- Scholars will become able to store an extra Stratagem charge (for a maximum of five) upon attaining level 90.

- The effectiveness of the scholar ability "Sublimation" in converting HP to MP will increase based on level.
Lv.35: 2HP => 2MP
Lv.45: 2HP => 3MP
Lv.55: 2HP => 4MP
Lv.65: 2HP => 5MP
Lv.75: 2HP => 6MP
Lv.85: 2HP => 7MP

The following abilities will be subject to restrictions when used in the capacity of support job:

- The thief ability "Hide" will not break the attention of enemies already targeting the user.
- The ranger ability "Velocity Shot" will be unavailable.

Wumy
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PostPosted: Fri Dec 03, 2010 4:33 pm    Post subject:  Reply with quote  

Luka Ryu
Chocobo Rider


Joined: 21 Oct 2007
Posts: 45
Location: United Kingdom

Well, I for one am relieved that they weakened Hide for /Thf, who knows what havoc would have ensued?!

Apart from that, looks like just enough to keep Thief afloat, and it certainly beats only being allowed to hit an NM within 5 seconds of its death.

The sublimation scaling seems pretty potent too, I could see Sch having fun with that.

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PostPosted: Fri Dec 03, 2010 6:00 pm    Post subject:  Reply with quote  

Ninelives
Le Fantôme de l’Forums


Joined: 14 Feb 2006
Posts: 2110
Location: Kansas City, MO

So if I read this right, a Corsair only need one inventory slot for elemental cards?

They really, REALLY want me to come back and play. :3

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PostPosted: Fri Dec 03, 2010 9:40 pm    Post subject:  Reply with quote  

Bristow
Caster of Disaster


Joined: 20 Feb 2006
Posts: 810
Location: Los Angeles, CA

Ninelives wrote:


They really, REALLY want me to come back and play. :3



Hmm... does sound a little intriguing
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